

You must quit and reload your game for a change in this setting to come into effect. In Clear Sky the most noticeable impact of this setting is on brick walls, as the screenshot comparison above shows: when switched On, the bricks clearly have more depth, although this may come at a slight reduction in FPS. Steep Parallax mapping makes the depth of the surface even more pronounced. Steep Parallax: Parallax Mapping is a technique to improve bump mapped surfaces even further, making them seem deeper and more realistic. Disabling Detail Textures can be useful in further improving performance on very old or slow graphics cards. Detail Textures enabled), looking closely at a stone wall will show very fine grain with it disabled the wall is much smoother. For example with this option unticked (i.e. If you find heavy combat scenes are becoming quite 'laggy', you may want to disable this option, but note that this also makes finding the enemy slightly harder at night or underground, since you can't track them or see them approach just by their torchlight.ĭisable Detail Textures: Not available unless you use the Static Lighting render mode, this option allows you to enable or disable Detail Textures, which are an extra layer of detailing on the surfaces of some objects, only visible when examined close up. While this increases realism, in scenes with multiple flashlights and in particular with dynamic lighting enabled it also reduces FPS. any computer-controlled characters) can use flashlights similar to the one you have. NPC Flashlights: If this option is enabled, Non-Player Characters (NPCs - i.e. Note that you can further customize shadow quality by directly choosing shadow map resolution sizes with the -smap1536, -smap2048, -smap2560, -smap3072, and -smap4096 command line switches covered in the Advanced Tweaking section. The difference between the lowest and highest setting on this slider is difficult to capture in a static screenshot - in general the difference is not major, the most noticeable effect being that low quality shadows are blockier and slightly less distinct, and tend to shimmer more as they move.

Shadow Quality: This slider determines the appearance of shadows cast from dynamic lights in the game, with the higher the quality the lower your FPS.

STALKER: Clear Sky Tweak Guide In-Game Settings (Pt.2)
