

You will benefit from up to four points in this beyond the power draw requirement of the bow if any. This is required for the more powerful bowsand is overall a valuable skill for making archery less difficult. More powerful throwing weapons cannot be used until this skill is sufficiently high. This skill has a very large effect on determining whether an NPC survives autoresolved combat. At early levels it isn't very important, but as you fight tougher enemies every bit of protection helps. These attribute limits can be surpassed using bonuses from booksbut cannot exceed level These are skills you or a companion can possess. Starting at STR 15, Ironflesh may be increased to 5.

Some skill points are given during character creationone skill point is earned per level up, and also one extra skill point is rewarded per attribute point spent on Intelligence.įor example, with a STR of 14 Ironflesh may not exceed level 4. Skills can be improved by spending skill points. All skills range from level although for party skills, the effective level can exceed this with bonuses. Skills are divided into three categories: personal, party, and leadership skills.
